Posts with tag app store
Games, apps, music, shows, movies - it's all fair game
Responding to a requests from the European Union, Apple has begun allowing European customers to return any and all digital purchases sold on Apple’s iTunes Store or App Store services for up to two weeks for a full refund, with or without a good reason. You’ll still need to pay the fee upfront – so that $15 movie is still going to cost $15 – but if you watch the movie and decided you don’t like it, back it can go.
The new policy is now in affect in all countries governed by the European Union, which means that American customers are still out of luck if they decide that crummy port of Soulcalibur isn’t up to their standards. Of course, there are fears that this sort of system is ripe for abuse, but good on the European Union and Apple for choosing not to treat would be customers as potential criminals.
If you’re one of the hundreds of thousands of folks who likely got their hands on the real, original Flappy Bird game before developer Dong Nguyen took it down to protect your, and his, sanity – then good job! But if you’re not and you’ve been constantly searching around the App Store or Google Play to get something that’ll give you a rough idea of what the original game was like, we’re sorry to say that you’ll now have a harder time of it. An Apple representative has confirmed that the company is removing and actively denying Flappy Bird clones on the App Store, reportedly telling developers that they’ve “found your app name attempts to leverage a popular app.”
Google is reportedly very much doing the same, however the company isn’t commenting on the news that Flappy Bird wannabees are going the way of the dodo. With Mr. Nguyen appearing increasingly unlikely that he’ll ever put our good friend Flappy back on the App Store, you may wanna act fast if you wanna get something that even remotely resembles his breakout hit.
White flags from both sides
Good news to everyone who dislikes silly, frivolous, waste of time lawsuits – Apple and Amazon have both agreed to drop a lawsuit over the right to use the “App Store” name, with Amazon retaining the ability to advertise their Android App Store application as such. An Amazon spokesperson told Reuters that “this was a decision by Apple to unilaterally abandon the case.”, while Apple says that the lawsuit was now unnecessary as “With more than 900,000 apps and 50 billion downloads, customers know where they can purchase their favorite apps.”
The lawsuit began in March of 2011, with Apple initiating the suit in an effort to protect the App Store name, which they claimed they owned rights to. Amazon’s App Store hasn’t really seen the same level of success as iOS’s App Store nor Google’s Google Play app store for that matter, so at the end of the day Apple more than likely just decided it wasn’t worth their time any longer.
Lots of amazing deals to be had
Are you one of the hundreds of thousands of people who enjoy using an iOS device every single day? Are your eyes glued to the App Store like a monkey’s eyes on a bunch of ripe bananas? Do you believe that you can never, ever have enough apps? Well then good news! It’s the App Store’s fifth anniversary (or birthday, or however you choose to look at it), and Apple is celebrating by making some of the top iOS apps and games totally free for a limited time. You like free things, right?
If you’re interested, Apple is currently offering Infinity Blade II, Superbrothers: Sword and Sworcery EP, Where’s My Water?, Badland, and Tiny Wings for free in the games department. Some popular applications that are getting the free treatment include Barefoot World Atlas, Traktor DJ, Day One, and Over.
The fun doesn’t stop there – Apple doesn’t seem to be maintaining a static list of free apps, so keep an eye open for free apps and jump on any that catch your eye quickly – there’s no telling how long any given deal will last. But if you’ve got an iDevice and want to celebrate with some free apps, there’s no better time to do it.
Source: The Verge
Waiting on Apple's verdict
A few days ago, we reported on a rumor that Google Now might be coming to iOS and today we more or less have confirmation that it does exist thanks to a little hint by Eric Schmidt.
Although he did not directly mention Google Now, he did mention the fact that “Apple has a policy of approving or disapproving apps that are submitted into its store, and some of the apps we make they approve and some of them they don’t,” which strongly suggest that Google Now for iOS does exist, it has been submitted to the App Store but it has yet to be approved. We’ll see as time goes on what Apple’s final verdict is.
Targeting both iPhone and iPad
Earlier today we reported that all signs indicated that Google Now would soon be launching for Windows and ChromeOS, and it appears we can add yet another platform to the list of upcoming platforms that’ll soon be getting Now – iOS. A leaked video that first found its way to YouTube (only to be soon taken down) appears to be an official Google advertisement for Google Now, complete with the same voice actress as Google’s original Google Now advertisement when it launched for Android.
There’s always a chance, of course, that Google at some point cancelled the project, or that Apple could deny it on the grounds that it replicates a build in feature of iOS – Google Now was designed to work similarly to Siri, after all – however given the quality of the advertisement we believe that Google must be fairly confident about the application’s release.
Check out the leaked advertisement of Google Now for iOS after the break.
Up from $7 billion last month
You can say what you want about Apple – and most people do – but the company behind the iPhone would probably be willing to bet their entire company battle chest on the performance of their App Store and come out ahead. To visualize how exceptionally well Apple’s App Store is doing, at least in terms if profits, get a load of this – Apple has just announced that they’ve paid out $8 billion in profits to App Store developers, which in and of itself is pretty impressive as it is. But the kicker? This is up from $7 billion in a single month.
That means that App Store developers collectively made 1/7 of the total profits they’ve made in the last five and a half years since the App Store launched in a single month. Specific stats are difficult to come by, but that signals an almost unreal level of growth in the past holiday season.
Tim Cook pointed out the superiority of Apple’s selection of applications designed specifically for their tablets, saying:
“We have over 300,000 apps custom designed for the tablet the other guys have a few hundred.”
That's a lot of downloads
Do you like statistics? Then here’s a few for you from Apple: Since its beginning, the App Store has seen over 40 billion downloads. By comparison, the Google Play store has only seen 25 billion downloads.
Apple also announced a few other statistics: Half of those 40 billion downloads occurred in the past year alone. There are also over 500 million active accounts using the App Store, and this has made over 7 billion dollars for the app developers.
Whether you like or hate Apple, you can’t deny that these are some seriously impressive numbers.
Source: The Verge
All psyched to download that update for that favorite application of yours on your iOS device? Not so fast – word has been spreading like wildfire through the Twitters and elsewhere today that many recently updated or added applications to the App Store are facing some pretty hefty corruption issues, supposedly at the fault of a faulty copy of Apple’s FairPlay DRM.
According to many reports, signs of an affected application is one that has been recently updated or added on the App Store, and one that is crashing immediately on launch. There’s no fix to this, unfortunately, other than to wait it out and for Apple to replace the bad binaries with good ones, which considering the severity of the issue should be sooner rather than later.
This is, of course, creating major headaches for developers, who are now scrambling to deal with irate customers leaving unfairly negative feedback onto their affected applications. Many have pointed out that Apple gives developers basically zero tools to combat this sort of problem, with developers unable to even respond to negative feedback.